AR/VR Research Engineer
Santa Clara Valley (Cupertino), California, United States
Machine Learning and AI
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Summary
Posted: Apr 6, 2021
Role Number:200222899
The Technology Development Group (TDG) is looking for an interdisciplinary AR/VR Research Engineer with expertise in applying state-of-the-art research. The ideal candidate will have a history building software tools, libraries, and applications that intersects scientific research and product development.
Key Qualifications
Key Qualifications
* 2 - 4 yrs of experience writing efficient, elegant, and reusable code in Swift or Objective-C using Apple APIs including ARKit, UIKit, SceneKit, ModelKit, CoreMotion, CoreML, etc.
* 2 - 4 yrs of experience with native software engineering stacks (C/C++/Rust).
* Experience building 3D applications in a variety of immersive engines (Unity/Unreal).
* Familiar with the product development lifecycle and productizing research algorithms.
* Experience gathering multimodal sensor data & implementing development and debugging tools.
* Excellent software engineering skills beyond coding, including source control, unit testing, debugging, documentation, continuous integration & build trains.
* Self-directed with the ability to collaborate across the organization to understand priorities, deliverables, and deadlines.
* Knowledge of qualitative & quantitative techniques in user research (e.g. subjective assessments and objective statistical measures)
* Familiarity in real-time time-series signal processing & DSP fundamentals with some competence in modern machine learning pipelines.
* Ideally fluent in trends & technology across the spatial computing space.
Description
Description
This is a hands-on interdisciplinary development role that will require you to be versatile across a variety of tasks in a highly collaborative and focused environment. You will work closely with scientists, engineers, and designers to build world-class technology at Apple. You will have the following responsibilities: Implement 3D experiences that enable scientific research. Multimodal sensor data collection and analysis. Develop, maintain, and support software libraries and tools. Implement or port real-time algorithms to a variety of devices and platforms in order to support product development.
Education & Experience
Education & Experience
BS / MS / PhD in Computer Science, Biomedical Engineering, Human Computer Interaction OR equivalent degree OR equivalent experience
Additional Requirements
Additional Requirements
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Cupertino, CA
Apple Inc. designs, manufactures, and markets mobile communication and media devices, and personal computers. It also sells various related software, services, accessories, and third-party digital content and applications. The company offers iPhone, a line of smartphones; iPad, a line of multi-purpose tablets; and Mac, a line of desktop and portable personal computers, as well as iOS, macOS, watchOS, and tvOS operating systems.
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The company serves consumers, and small and mid-sized businesses; and education, enterprise, and government customers worldwide. It sells and delivers digital content and applications through the iTunes Store, App Store, Mac App Store, TV App Store, Book Store, and Apple Music. The company also sells its products through its retail and online stores, and direct sales force; and third-party cellular network carriers, wholesalers, retailers, and resellers. Apple Inc. was founded in 1977 and is headquartered in Cupertino, California.